DnD 4e Treasure Parcels

Posted in Uncategorized on March 24, 2009 by blackpharaoh

Here is a plan I have for handing out treasure in 4e DnD. Instead of the GM having to try to keep track of which character has received which treasure and all the other headaches that can come with handing out treasure, I am going to try the following.

Each player starts the game with 10 tokens numbered 1-10. When the characters find a treasure the GM merely indicates which parcels are in the treasure and what level the treasure is. The players then decide which of them is going to spend the tokens to obtain that treasure. The tokens remain spent until all the players tokens have been spent, at which point they refresh. If the treasure parcel includes a choice then the player who spent that token gets to decide what the treasure is.

The GM then only needs to keep a record of which tokens have been spent so he can plan which parcels of treasure to include in his adventures.


World Wide DnD Game Day 2009

Posted in Uncategorized on March 23, 2009 by blackpharaoh

Last Saturday I acted as a GM for WotC’s DnD Game Day.

I ran the adventure twice and things went quite well. The adventure consted of the party coming to a seemingly abandoned town and trying to figure out what happened. (The Town was called weeping briar, which is DnD for LV-426). The first encounter has the characters come upon a band of monsters looking for a little girl who should have been named Newt.

A fight ensues and we go directly to the second encounter a skill challenge that was way too easy. it had the players chasing down the little girl, cornering her and calming her down so she could tell them the story of what happened. She then asks the party to save her parents from the monsters. T

he party proceeds through two more combat encounters and frees the villagers.

Since this was supposed to be an introductory adventure I cut the hit points of the monsters in half. This was a good call as it allowed me to run the adventure in a shorter time and encounters ended while they were still fun and before tedium set in.

The pregenerated characters were weird. 4 of the 5 used classes from the new players hand book 2, yet only one used a new race from that book. The character sheets were also riddled with errors. Why didn’t WotC use their own character creator program to make the characters T

he maps were generated using the Streets of Shadow dungeon tiles and could have been done better. the map for the third encounter was really bad. it was hard to tell where things like the entrance was.

Overall I think the adventure could have been a lot better, and it felt like it was just thrown together by a WotC intern. If you are going to send out materials to promote your game shouldn’t those materials be top-notch?

The first group was not as mechanically inclined, one of them had never played 4e before, but they were still fun. The paladin got pinned down by the mezzodaemon and couldn’t do much for the whole last encounter, and curly the barbarian couldn’t hit anything to save his life. the gloomfell trap also got the avenger pretty good in the first group.

the second group was much more knowledgeable about the game mechanics and quickly figured out how the characters worked. they punked the main bad guy hard with the two strikers. One of the guys from the second group was also at game day last year.

Here are some of the awesome things that happened. Just like last years game day, another group playing an older version of DnD made some disparaging remarks about how 4e isn’t real DnD. I didn’t point out to him that the two tables hosting 4e games had a number of attractive women sitting at them (later in the day we had as many as 5 tables of people playing the game day adventure)

In my first group one player, one of the aforementioned women, pointed out to her boyfriend who was playing the bard that his power was to hurt peoples feelings. He kept using vicious mockery on the bad guys.

Crazy Idea

Posted in Gaming on January 13, 2009 by blackpharaoh

I am considering a project to make a character for every RPG I own. I don’t know where to start so here is a list people cna make suggestions from. I don’t think this list is complete either.

A Dirty World
Aces and Eights
All Flesh Must Be Eaten
Anima: Beyond Fantasy
Arcana Evolved
Ars Magica
Babylon 5
Battlestar Galactica
Beyond the Supernatural
Big Eyes Small Mouth
Buffy: The Vampire Slayer
Burning Empires
Burning Wheel
Call of Cthulhu
Call of Cthulhu: Delta Green
Changling: The Lost
Classroom Deathmatch
Colonial Gothic
Conspiracy X
Core Command
D20 Future
D20 Modern Urban Arcana
d20 Silver Age Sentinels
Dark Champions
Dark Matter
Deadlands: Reloaded
Dogs in the Vineyard
Dreaming Cities
Dungeons and Dragons 4e
Dungeons and Dragons 4e Wraith Recon
Dungeons and Dragons v3.5
Dungeons and Dragons: Age of Worms
Dungeons and Dragons: Eberron
Dungeons and Dragons: Forgotten Realms
Dungeons and Dragons: Homebrew (Galentar)
Dungeons and Dragons: Homebrew (Skyrealms)
Dungeons and Dragons: Iron Kingdoms
Dungeons and Dragons: Midnight
Dungeons and Dragons: Pathfinder
Dungeons and Dragons: Ptolus
Dungeons and Dragons: Ravenloft
Dungeons and Dragons: Scarred Lands
Dungeons and Dragons: Shackled City
Dungeons and Dragons: Warlords of the Accordlands
Dungeons and Dragons: X-Crawl
Dust Devils Revenged
Ex Machina
Exalted: Dreams of the First Age
Fading Suns
Fantasy Hero
Fear Itself
Feng Shui
Gear Krieg
Heavy Gear
Heroes Unlimited
Hollow Earth Expedition
Hunter: The Vigil
Iron Heroes
Jovian Chronicles
Judge Dredd
Legend of the Five Rings
Legends of the Burning Sands
Little Fears
Mage: The Awakening
Marvel Super Heroes
Millenniums End
Monsters and Other Childish Things
Monte Cook’s World of Darkness
Mutant City Blues
Mutants and Masterminds: Autumn Arbor
Mutants and Masterminds: Freedom City
Mutants and Masterminds: Gestalt
Mutants and Masterminds: Godsend Agenda
Mutants and Masterminds: Paragons
Mutants and Masterminds: Wild Cards
Necropolis 2350
Nessecary Evil
Nightspawn / Nightbane
OGL Wild West
Panty Explosion
Pirates of the Spanish Main
Promethean: The Created
Pulp Hero
Robotech: The Shadow Chronicles
Runequest: Pirates
Savage Worlds Science Fiction
Shadow Nations
Sidewinder: Reloaded
Silver Age Sentinels
Sla Industries
Space Hero
Spirit of the Century
Spycraft: 10,000 Bullets
Spycraft: World on Fire
Star Wars Saga Edition
Starblazer Adventures
Stargate SG-1
Starship Troopers
Tales of the Caliphate Nights
Terra Primate
The Authority
The Edge of Midnight
The Esoterrorists
The Savage World of Solomon Kane
Thousand Suns
Trail of Cthulhu
Traveller (Mongoose)
Tribe 8
True 20
Twilight 2000 1st edition
Twilight 2000 2nd edition
Twilight 2013
Unhallowed Metropolis
Vampire: Requiem for Rome
Vampire: The Requiem
Warhammer 40,000 Dark Heresy
Warhammer Fantasy Roleplaying
Werewolf: The Forsaken
Wild Talents
Witch Hunter: The Invisible World
World of Darkness
World of Darkness: Innocents
WWE: Know Your Role
Year of the Zombie
Zombi: The Earth Can’t Hold the Dead
Hot War
Cold City
3:16 Carnage Among the Stars
Burning Wheel: Blossoms are Falling
Burning Wheel: Jihad
Wilderness of Mirrors

It’s been a while

Posted in Uncategorized on October 15, 2008 by blackpharaoh

It has been a while since I posted anything, and I don’t really know why. I suspect the lack of feedback is a major cause though.

So, what have I been up to?

Working mostly.

My DnD game is still going well. we are just over 2/3rds of the way through the Rise of the Runelords. We still have all the same problems with scheduling and such but those are pretty normal and we are dealing with it. Our gaming group added a new player and he is working out well, although I haven’t heard much from him in the last couple of weeks.

I still have lots of ideas for role-playing campaigns and no time to actually play them.

Five Guys Burgers and Fries opened a couple of new stores in my neck of the woods and I am an addict. THey have a few problems with decor, but the food is good enough to keep me coming back. I am a big fan of restaraunts with a small well focused menu and Five Guys does that. The price is a bit high, but quality costs.

I am excited to play again.

Posted in Uncategorized on August 11, 2008 by blackpharaoh

A few months ago I was contemplating hanging up my dice bag and getting out of this hobby for a while. However recently I have found myself re-energized and excited to play. IN fact my every other week schedule if my big frustration. I want to play more often.

more fortress of the stone giants notes

Posted in Gaming with tags on August 11, 2008 by blackpharaoh

We camped up in the nearby hills, and Devron used his magic to invisibly fly around the valley scouting it out, We saw the red dragon flying out of the mountains opposite the valley from where we entered. Examination of the valley showed that there were 7 camps of stone giants, stone giants, and ogres around the city. There were caves in the cliffs overlooking the river. Devron explored them a bit, and found that one of them had a musty sound, and sounds of slithering, while the other was crawling with bugs…

He noticed that there was a quarry in the center and after discussion it was thought that the caves may well connect to the quarry so we decided to try to use spells to get the party into the cave with the slithering cave with the reptilian sides.

Our stealthier members first entered the cave, they tossed a sunrod to see what was in the cave, and they immediately noticed a large fire opal in the cave on a mound of sand positioned so that it would capture the first rays of the sun. Suddenly wyverns sprung out from several sections of the cave and attacked. Kish immediately took a wyvern sting, and the poison debilitated him greatly. The rest of the battle went fairly well, with us taking little damage.

After the battle we searched the cave and found a fair amount of silver and gold as well as an ancient staff topped with a cloudy stone and wrapped with black iron filigree. It had a strong aura of magic, but we were unable to figure out its powers.

We waited for the next morning watching the fire opal and found that it did produce an interesting color show, but nothing else.

We rested a day and using our magic, we restored Kish, and identified the staff of the Staff of Heaven and Earth, a Thasalonian Artifact with the following powers.

2 charges — Air walk, spike stones, control winds
1 charge — Gust of Wind, Stone Shape

We rested up, and then flew over to the other cave. We kept the bugs at bay using alchemical fire, and Devron’s Fire abilities. Searching the cave we found a narrow tunnel leading farther into the mountain. The narrow crack lead into a network of cave, ranging from 3 to 5 feet across, and DT lead us through leading out to a small cave with several piles of carefully sorted objects. There was also a net hammock hanging from some stalagmites. Immediately a small reptilian humanoid began screaming at us and frothing at the mouth. She screamed about humans being worth much to Mokmurian, and charged Kish hitting him with his spear. Due to the tight quarters, it took us a moment to get into combat, but Brock was able to teleport behind the kobold and strike it, and then Kish attacked, and opened a path for DT to come in who then killed the Kobold in one hit almost cutting him in half.

Searching the Kobold we found several magic items including a magic necklace, spear, buckler and breast plate.

We quickly began hearing sounds from the 2 exits in the cave, sounds of merriment from one, sounds of working and grunts from the other. We decided to interrupt the sounds of merriment, and Kish went first trying to see what was going on. Moving down the cave we saw a cave off to the right, and the was fur cloak covering the entrance. Peaking inside, we saw a giant with his back to us. We dropped caltrops to trip him up if he followed and continued down the hall, and it opened up into an immense cavern.

The cavern was illuminated by a large fire to the south, and many bones were scattered around the cave, and a large platform with a throne on it. We found 4 stone giants relaxing in the cave eating and socializing.

We created a plan to buff the group, and run in to the room and surprise them. The plan went very well as we were able to take out 2 of them before they were even able to respond. They countered, but were quickly overcome, but not before a large she giant with a ladle ran into the room, but she was no match for the group.

Looking to where the cook came from revealed a large kitchen with many giant sized items in it and a door in the back leading into a pantry full of mostly meat, but other foods, as well as barrel labeled “candy” full of eyeballs in brine.

Thinking that the other giant we saw earlier we would be easy picking proved us wrong when DT, Kish, and Devron tried to attack him, and after taking a little damage he took out DT in one round, and Devron ran to the rest of the party. The battle got a little better in the narrow confines of the hallway, but he was able to almost kill Brock and was about to kill Inara before we finally took him out.

We found in his room beards of dwarves held together held together with rings, a preserved frost giant head, many many shields one of them belonged to Anston Jejere, it was magical +1 arrow catching heavy steel shield. And several trophies from people he had killed. We also found many plans as he was obviously a tactician, and was planning for several contingencies.

There was a pit in the tacticians’ room, and it looked to be a garbage pit, and we disposed of the giant bodies in the pit, and discovered they had the sahedrin symbol branded on them.

Rise of the Runelords notes from my players

Posted in Gaming with tags on July 23, 2008 by blackpharaoh

Not as copious as some weeks, but here they are.

ned the lord of Magnamar about the coming giant invasion, and decided to head into the Storval Plateau using the Storval Stairs.

We set out from Turtle Ferry, and coming out of the forest, the land quickly changed to be rather rough, and we came to the Storval Stairs. At the base of the stair was a huge statue that was most likely one of the former rulers of Thasalonia. Approaching the stair we saw 4 large creatures at the top, and they began to kicking and throwing boulders down on us as we climbed up.

We engaged the giants, but the stairs made the going rough, and most of us took damage from the boulders tumbling down the stairs. Kish made use of some invisibility potions and was able to sneak in and do some damage, an Alana was able to use her range to our advantage. We took damage, but were able to overcome them, with Kish running down the last one as it fled.

Searching the bodies produced nothing, however we found where they were staying, and found a fair amount of treasure.

We continued on into the Iron Peaks avoiding various giant patrols we saw. We finally made it to the Valley of the Black Tower. At the western edge we saw a watch tower. In the center we also saw a ring shaped wall with a tower on the edge with several blade like protrusions on it, and several buildings in it, including a 150 black stone spire in the center. We could hear various sounds such as animals, and combat training.

We decided to scout out the watch tower, and Kish headed in trying to stay out of sight. He found that the watch tower was sized for giants, and saw a 2 headed giant at the top, as well as movement inside. We also noticed a pile of brush designed to work as a warning fire.

We formulated a plan to try and have DT and Kish fly invisible to the top of the tower and get the ettin, while Inara cast wall of stone over the warning fire. When we came back, we found not an ettin, but a strange giant on top of the tower, so we changed our plan, we walled over the fire, but rushed the door. It worked almost flawlessly, and we dispatched them taking little damage.